Converts all textures to dds, allowing use of mipmaps and a much smaller file size.Total mod size decreased from ~875 mb to ~345 mb.To fix these I'll need the name of the model, which can be found either in a warning popup when loading it into the game, or by clicking on the model itself with the console. The only option to find them would be playtesting. I don't know which ones these are exactly, only that they're there somewhere. There are about 5 files or so which have incorrect filepaths, and will report missing textures. Please report additional issues/oddities if you find any. This mod has a couple thousand meshes, so I'm bound to have fucked something up somewhere. A new game is suggested but may work on an existing game. If you have previously installed Doors of Oblivion, a full uninstall is recommended, as DoO contained many unused/superfluous files (including ones which would incorrectly overwrite vanilla files), and many more files removed or combined from this patch. Everything should work fine but you may run into oddities. This is the initial beta release of my patch, and it has not been thoroughly tested.